Outlaw Knight's of Bonechewer
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 Application Guidelines and Information - READ BEFORE POSTING

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PostSubject: Application Guidelines and Information - READ BEFORE POSTING   Application Guidelines and Information - READ BEFORE POSTING Icon_minitimeSat Feb 23, 2008 2:19 pm

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CURRENTLY RECRUITING - EVERYTHING!

Outlaw Knights is a guild that has been around for almost 3 years. Having been together that long we are a closer membered guild which we consider a second family. We are an End-game Raiding guild that looks to see everything the game has to offer. Not stopping or ever giving up no matter the cost. Currently we raid kara, ZA, SSC, TK and Mag. Our guild is a mature guild and we respect our members so if at all interested be aware of the following below. We encourage improvement, not bone breaking skill.

In order to qualify for recruitment we ask the following.

You have a computer capable of handling raid dungeons, as well as a stable internet connection, and no chance of getting grounded or having your curfew cut early are all mandatory. You must have ventrilo (mic is a plus; we'd like to get to know you).

In raids, recruits are only eligible for loot that members don't already need. Recruits that are active and show us that you are interested in joining are more likely to receive loot. The officers reserve the right on loot decisions for recruits. In the 5-mans, Need-before-Greed is encouraged.

You can make our raid times at least 80% of the time. Our current Schedule is Monday, Tuesday, Wednesday, Thursday all starting at 6pm server. We ask you come prepared with Reagents, Food, Potions and repaired gear as well as a positive additude.

Please list the following information in your application:

* Character name
* Class, Race (level must be at least 70)
* Armory link
* Talent spec: If you are not actively raiding and do not have a PvE talent spec, use www.wowhead.com or another site to post what you'd respec to.
* Professions
* Gear: The expectations for gear is that you have a quality set of gear for your class' main role in dungeons. As we are only running Kara as a optional raid on the weekends, you should have at least Kara-level equivalent gear. The new heroic badge rewards added to 2.3 should also provide you a source of high-quality gear. An additional set of gear for secondary roles is optional.
* Resist Gear:
o Warriors and prot pallies should have at least a set of NR or FrR gear; having both is awesome. Feral druids should work towards the neck, rings, and possibly cloak for OT Hydross adds; we most likely wouldn't ask you to MT the boss.
o All classes should consider some SR gear for Hex Lord in ZA; the crafted JC neck is easy enough to farm.
o Warlocks should have a decent fire resist set for Leo (and illhoof)
o Melee classes can benefit from some arcane resist for VR. All classes (especially low stamina ones) can benefit by having the violet badge for HAS.

* End-game raiding familiarity (Pre-TBC) and what you've been running in TBC is also helpful.
* Guild history
* How often you play and what times/days you play.
* How you heard about Outlaw Knights, and why you'd like to join.
* IRL name, location, and any other information you'd like to share.


Your application is very important, please make a good first impression. A well written, well thought out application in essay form, says a lot more than a five-line application with basic responses to our sample questions. Feel free to impress us with your writing skills. Spellcheck and paragraphs, as well as correct punctuation makes it much easier to read your application.
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